Authentic drop sounds of cartridges of various calibres have been used. Sounds of the empty cartridges of the gun rounds have been reworked for the gunner’s view camera.Guns on ground vehicles of 100mm+ calibres with manual reloading now have their own reload sounds, which are thicker.The reload sounds of all guns in ground vehicles are now brighter and thicker, with the reload stages heard with more detail.F-16A MLU - a bug has been fixed where the sight followed the player’s view.A bug that caused the cursor and cannon marker to display jerkily during turret rotation when looking from the player’s view in referee mode has been fixed.Previously the hulls of the smaller boats might not break with a large calibre shell hit. Hull break parameters of boats have been fixed.If a torpedo sight is disabled and the enemy is in the fire sector, the torpedoes fire in salvo by pushing the torpedo fire button. If a ship has several torpedo tubes on each side, a new tube available to fire from the same side toggles automatically. Ships and boats with fixed torpedo tubes toggle available tubes in the same manner, although in the limited traverse sector. The same works with rotating torpedo tubes (like on most destroyers in the game) - the available torpedo tubes will be selected automatically. Just activate all torpedo sights with the “Q” button and turn the camera to the side you want to fire from. For example, if a ship has torpedo tubes on her sides (“Kirov”, “Hipper”), you don’t need to press “Q” to choose the torpedo tube on the other side.The Q button now only turns the sight on or off, and the torpedo tube is selected according to the available traverse angles and the direction of the player's view. Instead of switching available torpedo tubes by the button, their sight now switches following the direction of the player’s camera. Previously, the player had to manually select a torpedo tube by pressing a button ("Q" by default). OTOMATIC - the tracer has been removed from 76/62 HE-MOM and 76/62 SAPOM rounds ( report).The BR-281 magazine has been changed to BR-281SP armour piercing solid rounds ( rеport). ZSU-57-2, WZ305 - a bug has been fixed where there were two identical researchable magazines with AP chambered shells. Challenger 2 - a bug has been fixed where rubberized sideskirts remained after ERA modules are shot off.LAV-AD - incorrect description of the commander’s NVD has been corrected ( report).Strv 74 - an issue with a shifted camera in the commander’s sight has been fixed.A bug has been fixed where 3D decorations mounted on additional armour remained in air after disabling this modification.A bug has been fixed where there might be spaces between a 3d decoration and a ground vehicle hull after a model update.SAAB J-35 (all versions) - controllability at low speed has been improved for the “simplified’ and “mouse aim” control modes.
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